8 interactive concept widgets for Motion in a Straight Line. Drag any slider, change any number, and watch the formula and the answer update live. Built so you understand how each NEET problem actually works, not just the final number.
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The three equations of motion are the engine of every NEET problem in this chapter. Pick an equation, fill in the values you know, and watch the missing variable fall out.
Pick one of the three equations of motion, fill in the values you know, and the solver finds the missing variable with the full step shown.
m/s
m/s
m/s²
s
Answer
v = 10.000 m/s
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A common NEET trap: the displacement during a single second is not the same as the cumulative displacement at that time. Move the sliders to see both.
Initial velocity u: 0 m/s
Acceleration a: 4 m/s²
Which second n: 5
Formula
Total dist at t=4s
32.00 m
Total dist at t=5s
50.00 m
Distance in nth s
18.00 m
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Free fall is the most-tested special case of constant acceleration. Stopping distance shows the famous u² scaling.
Toggle between dropping a stone and throwing one upward. Adjust the slider to see how time, speed and max height scale.
Drop height h: 80 m
Time to ground
4.00 s
Impact speed
40.00 m/s
Working
Using g = 10 m/s², ignoring air resistance.
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A vehicle moving with speed u brakes to rest with deceleration a. Move the sliders to see how stopping distance scales with the square of the speed.
Initial speed u: 20 m/s (72 km/h)
Deceleration a: 5 m/s²
Stopping distance
s = 40.00 m
Doubling the speed quadruples the distance. At 40 m/s on the same road, you would need 160.00 m to stop — exactly 4× the current value, because s ∝ u².
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Read graphs the way NEET tests them. Slopes are velocities and accelerations; areas are displacements.
Move the sliders to change u, v and t. The trapezium fills the area under the velocity-time graph — that area equals the displacement.
Initial velocity u: 10 m/s
Final velocity v: 30 m/s
Duration t: 8 s
Displacement = area under v-t graph
s = 160.00 m
Slope of the line = acceleration = 2.50 m/s²
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Pick a motion type and slide the cursor to read the position and the instantaneous velocity (the slope of the tangent) at any instant.
Cursor at t = 4.0 s
Position x(t)
12.00 m
Velocity = slope
6.00 m/s
The orange dashed line is the tangent at the cursor. Its slope equals the instantaneous velocity.
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One-dimensional relative velocity sets the time to overtake or cross. The round-trip example shows why average speed and average velocity are not the same.
Two objects on a straight line. Pick directions and speeds to see v_AB and the time to overtake or cross.
Velocity of A (v_A): 20 m/s
Speed of B (|v_B|): 10 m/s
Relative velocity of A w.r.t. B
v_AB = 10 m/s
In the same direction, you subtract magnitudes. Negative means B is faster.
Crossing/overtaking time (treating A and B as trains)
Length of A: 100 m
Length of B: 200 m
Time to overtake = 30.00 s (300 m / 10 m/s)
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Average speed and average velocity are different. The classic round trip example shows why — and why the harmonic mean (not arithmetic) is the correct answer.
A car drives d km away at v₁, then drives back the same distance at v₂. Watch the difference between average speed and average velocity.
One-way distance d: 60 km
Outbound speed v₁: 60 km/h
Return speed v₂: 40 km/h
Average speed
48.00 km/h
Average velocity
0 km/h
net displacement = 0
Working
Note this is the harmonic mean (48.00), not the arithmetic mean (50.00). NEET tests this distinction every other year.
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Drag, slide and recompute on the next chapter's widgets.
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